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Dave Hammer Speech-Language Pathologist Children's
Hospital of Pittsburgh, Pennsylvania
Critique of TheraVox from lingWAVES biofeedback computer program
I have had the pleasure to review and try out the new
TheraVox computer visual feedback program from WEVOSYS out of Germany.
In my work with children, I have found computer biofeedback to be
extremely beneficial as a tool for eliciting optimal speech and
suprasegmental modifications. I have worked extensively with the IBM
Speechviewer series over the years, which is no longer being marketed.
Therefore, I was excited to see a similar but enhanced biofeedback
program coming onto the market.
TheraVox has utilized enticing animation for visual
feedback. The primary theme involves dolphins performing various tricks
and movements. Built into the program are visual reinforcers for
accurate productions followed by combined visual and auditory
reinforcement when a predetermined series of correct responses is
reached (e.g. a ball appears for each correct response and when 5 balls
appear, the crowd cheering reinforcement is provided). The modules
provided for Voiced/Voiceless contrasts, Loudness, Pitch, Articulation,
Voice Onset, and Coarticulation make this a versatile tool in therapy.
Within each module are a number of options to keep the child’s interest
peaked and also to respond to different age levels of children who may
be using this program.
The Voiced/Voiceless module has 3 contrastive modules,
moving from simplistic picture changes to specific anatomical
illustration of where voicing occurs. One particularly clever animation
involves a dolphin moving up and down the screen (up when a voiced sound
is produced and down when a voiceless sound is produced) to partake in
schools of tiny fish. This enables the child to move back and forth with
voicing contrasts while watching pictorial representation of the
contrastive voicing of sounds.
There are four Loudness modules, three which involve
dolphin animation and the other a tachometer to reflect varying levels
of vocal loudness. The dolphin animation adds some flexibility in that
you can do it with or without a target. In addition, there is a rhythm
module in which loudness needs to be maintained in a rhythmic manner in
an avoid-the-obstacle dolphin animation. This allows for the child to
face a more challenging loudness differentiation than just simply making
his/her voice louder or softer and watching a picture change
accordingly.
Five Pitch modules are available, three of which involve
dolphin animation, one which involves a keyboard showing notes on the
piano lighting up with pitch changes, and one which involves a treble
clef staff that allows you to program in a series of five notes for
pitch matching. Like in the Loudness modules, two pitch modules with
dolphin animation allow for performance with or without a target. The
other animated module involves the schools of fish moving across the
screen in various positions, and a dolphin moving up and down the screen
(depending upon the vocal pitch input) to partake in a yummy snack.
The Articulation module is one of the most complex, but
also in my work, one of the most useful. Before using this module, a
phoneme model file has to be created so that the computer knows which
sound to compare to when the child produces a certain phoneme.
Recordings are made ahead of time, with the need to have up to 4
different phonemes recorded for certain modules to work properly (e.g.
need 4 different sounds to use the maze so that the object can move in 4
directions). For each module, there exists the ability to play the
child’s sound readily with a click on the arrow above the sound. By
clicking on the sound itself, the user can readily move to a recorded
sound menu from which to pick a different sound to target.
The Articulation modules range from simple exercises for
practicing single phonemes to advanced exercises with 4-phoneme
contrasts. Response threshold can easily be adjusted to allow for the
child to experience early success with subsequent movement to closer
approximations of the target sound for reinforcement to occur. This is
simply done through the movement of a black arrow on the left portion of
the screen. As the arrow is moved upward, the need for closer
approximation of the recorded sound is increased before a visual
reinforcer is provided. The degree of sound match is determined by a
green arrow that moves toward the black arrow as the sound is closer
approximated. There is also a setting under the “Settings” menu which
allows the user to change the speed of the dolphin and obstacles moving
across the screen when applicable.
There are two options in the Articulation module for
single phonemes, one of which involves dolphin animation (dolphin
carries ball and “shoots” into hoop as sound is produced), and the other
which shows a pulley and load which is raised according to the sound
approximation. For two-phoneme chains, two dolphins toss a ball back and
forth depending upon which sound is produced. There are two 4-phoneme
modules, one which involves a dolphin carrying treasures on the ocean
floor onto a boat above, and the other involving a maze in which a
spaceship-like object is trying to get to a treasure chest through a
maze. There is a single phoneme rhythm module where a dolphin leaps over
an island obstacle when the sound is produced and sustained. This
challenges the child to sustain the sound over time and to time when to
produce the sound as each successive island obstacle appears. The final
Articulation module involves 2-phoneme contrasts with a timing feature
as well. The dolphin attempts to snack on schools of fish by moving up
and down the screen with a targeted phoneme at the top of the screen and
one on the bottom.
Two Voice Onset modules are available. The first is a
hard/soft contrast exercise, where the program discriminates between
hard and normal voice onsets. This allows for visual feedback when a
child is using too intense of a vocal attack. There is a neutral game
format for this, in addition to the dolphin animation exercise, which
can be especially useful for children who stutter. The second module in
this section is soft rhythm, again designed to reinforce normal voice
onset where a dolphin jumps over an obstacle only when normal voice
onset is achieved.
The final module is Coarticulation which is set up to
respond to language-specific analysis (i.e. English, German, French,
etc.). This is designed for children to practice combinations of
phonemes. Words/syllables can be selected from a sample word list or
added to a user dictionary. There are modules for one word with target
phoneme and two word contrasts with minimal pairs. Dolphin animation is
provided for each.
In summary, TheraVox provides an enhanced visual
biofeedback tool from what has previously been available on the market
for working with children who have a variety of verbal communication
deficits. The creators of this program have obviously gone to great
extent to provide motivating animation and reinforcement for the child
as well as ease of use for the therapist. The response threshold is
particularly easy to manipulate without having to move out of the
exercise, as had been the case with previous visual feedback programs.
Alternating between targeted sounds in the Articulation module is also
easily accomplished. Personal files can be created and saved for each
child so that previous work can be built upon over time.
The children who may benefit from TheraVox computer
visual feedback are wide-ranging. I personally have used other feedback
programs very successfully with school-age children and adolescents who
have persistent “r” distortions. The visual feedback has often been the
key to facilitate accuracy for sounds that have not been amenable to
change with other approaches. Certainly children with sound production
disorders, but especially children with childhood apraxia of speech, can
benefit greatly from the multi-sensory experience provided by this
program. By observing their sounds not only for accuracy but also for
duration and timing, overall motor planning/programming can be enhanced.
As indicated, certain modules would lend themselves to working with
children who stutter. Pictorial reinforcers for easy and sustained voice
onset are utilized.
April, 2008 |